![]() ![]() ![]() If you roll equal or less than the level of the spell then you gain a number of points of Taint equal to the level of the spell you cast. We used these rules for years (first in AD&D 2e, then making additions for 3e when it came out), and they worked well for us.Įvery time you cast an Arcane spell, roll %. In a campaign in a world based loosely on the Wheel of Time (predating the WoT RPG by several years), a GM I ran under used this system for magical taint (of the "slowly drives you insane and then you die because magic is inherently poisoned" kind of taint). It is possible (though rare) to be inflicted with more than one point of Taint at a time. In some cases simply being inadvertently exposed to areas of unnaturally high corruption, attacked by creatures infused with The Taint, or committing acts of particular depravity (Narrator’s discretion) are enough to earn a character a point of Taint. ![]() Failing this save earns them a single point of Taint, as Taint accrues it begins to manifest itself in the form of physical mutations and mental stigma. Even the haughty and proud Arcanus League Magi were unprepared to protect themselves from Enâra’s exile imposed madness.Īny time someone fails a Power Check with a result of a natural 1 or manifests a power while currently corrupted with The Taint they must make a Will save with a Difficulty equal to 10+ the Rank of the power used. Taint is a physical malady that affects the minds and bodies of many of Simarra’s denizens. In Simarra the corruption of the natural energies that the Goddess Enâra imparted into the earth results in an affliction known as Taint. Blood Throne The Survivor's Guide to the Age of Blood has rules on taint you might find interesting. ![]()
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